Jun 23, 2008, 04:06 PM // 16:06
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#1
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Banned
Join Date: Jan 2006
Location: Western Australia
Guild: [ICE]
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Cathedral of Fools
2 years ago any runner that asked for support during the run from the players they're providing the service to would be expected to be running for tips, or a reduced price against the standard. I still see that general rule stand in most of the classic run spots (droks, sanctum, proph/factions/nightfall missions etc) - but the one place that really has managed to shake off this rule is the Cathedral of Flames. Almost every single runner duo will demand players to bring healing skills to keep the duo's smiter alive - otherwise the duo will undoubtedly be unable to complete the run.
So the smiters have two options: either bring a self heal to keep themselves alive without need of help, or demand the people they're running to bring heals for them. The former is fine, I'll gladly pay the standard 2k fee for a CoF run in this case; but the latter is what's really starting to piss me off.
Why should we have to pay the standard fee for a run that we're actively participating in? If you ask me, CoF runners should be assigning one person being run on the team as the 'smite healer', and this person will receive 50% discount - at the very least - on the run for their critical contribution to it's success.
I've tried arguing this to runners countless times, and I always get the same general response, a prime example as follows (a few typos in there on my part, but you should catch what I meant):
Now I've posed this argument in local chat in Doomlore Shrine to players a few times, and responses are divided. Half will be in agreement, the other half will argue that it's hardly any trouble healing the smiter, and that it makes the run faster. If you think it makes the run fast enough to warrant the normal fee, you need to join a runner that has two heroes with them (one smiter, one additional support for 600 and smiter). These runs are about 10 to 15 minutes faster than the standard 600/smite duos, so I tip an extra 500 gold for them (on top of the standard 2k run fee*). They're a proper self sufficient run, and more efficient than the 'running CoF 2k bring heals' mob. Yet so many of you seem perfectly content to be ripped off by these scum.
Quote:
Originally Posted by Rick_
LOD is the only thing i take because it benefits me and the team. Acting as a monk through a run only benefits some noob runner who'd rather the extra slot for 2k more than sacrifice it for a hero healer
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Come on people, wake up.
Edit: * - This 500 gold tip is an encouragement for them to keep going with the 3 man run, not an incentive for them to start charging 2.5k base fee. Just thought I'd point that out since people are having trouble figuring that out. Not that I blame them.
Quote:
Originally Posted by Tyla
People are retarded.
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Last edited by Kikuta; Jun 23, 2008 at 05:30 PM // 17:30..
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Jun 23, 2008, 04:09 PM // 16:09
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#2
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Pre-Searing Cadet
Join Date: Nov 2007
Location: Texas
Guild: Eternal Kingdom of [ICE]
Profession: Mo/
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That's why runners with mesmer smiters are better. No heal needed.
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Jun 23, 2008, 04:12 PM // 16:12
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#3
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Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
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from the screeny above it almost seems you were in full blown conversation w yourself, or the runners name is crazy similar to your own...i hear your point tho, its far from a run when the customers have to support and participate, then its more like a helping hand.
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Jun 23, 2008, 04:14 PM // 16:14
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#4
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Emo Goth Italics
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^
How so? They'll be taking the same damage the Monk smiter does.
As for the OP: People are retarded.
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Jun 23, 2008, 04:19 PM // 16:19
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#5
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Forge Runner
Join Date: Dec 2007
Profession: E/
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you're right
i hate bringing healing all the time for the smiter
it's annoying
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Jun 23, 2008, 04:20 PM // 16:20
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#6
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Krytan Explorer
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I have to agree with the OP. Anyone healing a smiter is doing more work than the smiter unless the 600 dies a lot. All a smiter has to do is bp occasionally, and cast enchantments at the entrance of 3 levels. There's lots of runners that need no heals, no lod, and are fast, if not faster than most of the ones charging people to heal.
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Jun 23, 2008, 04:27 PM // 16:27
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#7
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Krytan Explorer
Join Date: Jun 2008
Location: West Siiiiiiiiiiiiiide
Guild: Gwen Has A Thing For [Pyre]
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Well healing the smiter isn't that hard, but it is a bit more work...
I honestly don't have a problem healing the smiter as long as the 600 is good.
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Jun 23, 2008, 04:33 PM // 16:33
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#8
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Wilds Pathfinder
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CoF can be completed with a monk smite without healing. The 600 just has to look before they leap, as in, look how many banshees are in the group. If combining two groups ensure each has no more then one banshee each. Use a staff to ensure the banshee don't stop attacking you.
As for assisting in the run, you are helping to make the run faster. As much as I hate to say it I feel 2k is charging too much for a CoF run but at the same time 2k is your cutt-off. If you charge less then 2k you are better off farming CoF instead of running it.
If people start complaining about CoF runs and having to help, the only thing that is going to happen is the runners will start taking a second hero.
Was taking a break from raptor farming and went on a CoF run. The runner was slow and passed up hidden, charr, and chest. I was only there for the Vanguard points for my first time completing but others were there for deliver or drops, passing up these things is something I would have never done.
Might I suggest that when you are being run on CoF you realize that you are the "Customer" and 2k is for hidden, chest, spiders, and all charr. If the runner refuses to do these then leave. Eventually the runners will get the hint. Also 2k means stay near the smite, not directly behind the 600.
Also if a 600 dies on the first level, just leave.
Last edited by R.Shayne; Jun 23, 2008 at 04:38 PM // 16:38..
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Jun 23, 2008, 04:37 PM // 16:37
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#9
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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Quote:
Originally Posted by Nessar
Well healing the smiter isn't that hard, but it is a bit more work...
I honestly don't have a problem healing the smiter as long as the 600 is good.
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Yep. Gw is serious business to some people though. I don't care that much either. Gives me something to do at least.
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Jun 23, 2008, 04:42 PM // 16:42
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#10
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Wilds Pathfinder
Join Date: Jun 2006
Location: Atlantis
Guild: The Ocean [quay]
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Quote:
Originally Posted by komma
from the screeny above it almost seems you were in full blown conversation w yourself, or the runners name is crazy similar to your own...i hear your point tho, its far from a run when the customers have to support and participate, then its more like a helping hand.
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When you whisper someone, both yours and their words come up with their name.
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Jun 23, 2008, 04:42 PM // 16:42
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#11
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Wilds Pathfinder
Join Date: Jan 2007
Location: Arad, Romania
Guild: The Arctic Marauders [TAM] - now recruiting!
Profession: R/
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All the runners in CoF spam "Running CoF HM, bring heals and lod" so you know beforehand that SOMEBODY will have some heals. Nobody is making YOU be the healer. I've found that a single person keeping a +3 [Mending] up on the smiter is enough, so it's it's not like you have to bring a super-specialized build.
When somebody is running me through CoF, I get really bored if I don't have something to do, and that usually means bad things (aggroing the entire Enchanted chamber comes to mind >.>). So I pack a /Rt restoration build and spam heals
And hey, the quest reward is 1.5k, and 4 drops will make you the other 500 gold that will cover the cost of the run. And after this, you'll have around 5k if you've picked up all your drops. So I fail to see the problem here...
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Jun 23, 2008, 04:44 PM // 16:44
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#12
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: E/
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Quote:
Originally Posted by Katsumi
Yep. Gw is serious business to some people though. I don't care that much either. Gives me something to do at least.
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THIS IS GUILD WARS!!!
hope I did it right, anyway yea so why don't all the 600/smite bring an extra healing hero and charge 2.5k, oh wait...
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Jun 23, 2008, 04:51 PM // 16:51
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#13
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Zerohour Enterprises [ZHE]
Profession: W/
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Quote:
Originally Posted by Kikuta
These runs are about 10 to 15 minutes faster than the standard 600/smite duos, so I tip an extra 500 gold for them (on top of the standard 2k run fee). They're a proper self sufficient run, and more efficient than the 'running CoF 2k bring heals' mob.
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QFT. i work = no pay. they are making a killing on the run itself (which usually nets between 2k-5k w/reward, +6k per run (per person, if smite and 600 split 50/50). solution? have smiter bring mo/? hero, solution solved.
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Jun 23, 2008, 04:51 PM // 16:51
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#14
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Quote:
Originally Posted by komma
from the screeny above it almost seems you were in full blown conversation w yourself, or the runners name is crazy similar to your own...
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Quoting this glorious piece of dumb before you can edit it away.
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Jun 23, 2008, 04:55 PM // 16:55
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#15
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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It's like being expected to drive when you take a TAXI.
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Jun 23, 2008, 04:55 PM // 16:55
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#16
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Krytan Explorer
Join Date: Nov 2007
Guild: Fuzzies Anonymous [Fuzy]
Profession: Mo/
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Quote:
Originally Posted by Nittle Grasper
THIS IS GUILD WARS!!!
hope I did it right, anyway yea so why don't all the 600/smite bring an extra healing hero and charge 2.5k, oh wait...
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haha that was funny and as he said ok i will brg a 3rd healer hero and charge more or some one can bring hb or some shit and cast in in the 1st room witch is the only place you really need it
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Jun 23, 2008, 05:05 PM // 17:05
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#17
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I don't take any healing with me on CoF runs. If I did, I wouldn't mind healing the smiter if we got into problems.
Instead, I bring the two rez signets and yell at the runners every time the smite dies. Runners are supposed to be able to do the run, not call on paying customers to bail them out all the time.
Quote:
Originally Posted by Nittle Grasper
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I lol'd.
Last edited by Shayne Hawke; Jun 23, 2008 at 05:08 PM // 17:08..
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Jun 23, 2008, 05:08 PM // 17:08
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#18
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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It's quite simple...if you don't feel like you're getting the "value" for the run, don't join up.
Otherwise, arguing with someone about the amount they are charging is just silly. If you don't want to pay it, find a different runner.
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Jun 23, 2008, 05:08 PM // 17:08
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#19
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Site Contributor
Join Date: Apr 2007
Location: Phoenix, Arizona
Guild: Blinkie Ponie Armie [bpa]
Profession: N/Mo
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I suppose I should be shocked at the people in this post, but sadly I'm not. You've paid for a run, sure, so you can what... stand around for 45 minutes with your thumb up your behind? CoF runs are profitable, sure, but they're also boring as all get out. Oh, and guess what, taking a few seconds to heal the smiter takes *GASP* a few seconds.
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Jun 23, 2008, 05:14 PM // 17:14
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#20
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Krytan Explorer
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I absolutely agree with Kikuta and R.Shayne... I'd really try to emphasize more, but it's all ready been covered by these two posts.
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